Mistfall Hunter Season Tasks Guide
Quick answer: Season Tasks are Mistfall Hunter’s long seasonal progression track. Bellring’s own figures, published on August 20, 2026, price the whole season at 152 tasks to unlock every end-game reward, with 50 core tasks for Pip’s Rare Pouch and 93 tasks for the Legendary Nether Ferry skin. Two passes have since cut the grind without changing those counts: the August 28, 2026 maintenance update lowered kill requirements and replaced “execute” conditions with “defeat”, and the September 15, 2026 update recut four named tasks. No Season 1 end date has been published, so the season still runs the same length with each task asking less.
Season Tasks are live. They were dated to the August 12, 2026 client update by the August 7 server notice, and the August 28 update then adjusted them by name, which settles the question in writing.
Last updated: September 20, 2026 — reflects the September 15, 2026 update, which changed the completion requirements of [Soul Hunt], [All or Nothing], [Battle-Tested], and [Preserving the Truth].
[!note] Season Tasks are not the Fate Chart. Two systems with overlapping names shipped in Season 1 and guides routinely merge them. The Fate Chart has been in the client since launch and carries the season’s story progression; Season Tasks are the task board that rewards Pip’s Rare Pouch and the Nether Ferry skin. Merging them produces a guide that tells you a live system is unreleased.
[!tip] If a task on your board reads differently from an August guide, that is expected: four tasks were rewritten on September 15 and six more condition types were changed on August 28. Check the tables below before assuming you misread the objective.

What Are Season Tasks in Mistfall Hunter?Permalink to this section
Season Tasks are the seasonal task board: a set of objectives tied to matches, bosses, maps, and story beats that you complete across the season for escalating rewards. They are separate from Contract Tasks, which are the repeatable daily and weekly jobs tied to the camp economy.
The system is unpopular in one specific way, and Bellring has said so itself. In DevNote #8 (August 20, 2026) the studio opened its Season Tasks section with an apology: seeing that “it takes a grand total of 152 tasks to unlock all end-game rewards has understandably left many Gyldhunters feeling overwhelmed and burnt out, with some even stepping away from seasonal progression altogether.” The post explains how the number got that large — story dialogue and non-essential side tasks were wrapped into the same count — and commits to restructuring task design for future seasons: a drastically smaller total, better pacing, and no mandatory three-player team requirements.
The 152-Task Number, and What Each Reward Actually CostsPermalink to this section
The important distinction is between the total count and the count that gates each reward. Only the second number is what most players are actually chasing.
| Reward | Tasks required | Source |
|---|---|---|
| Every end-game reward in Season 1 | 152 tasks | DevNote #8, August 20, 2026 |
| Pip’s Rare Pouch (usable for the whole season) | 50 core tasks | DevNote #8, August 20, 2026 |
| Legendary Nether Ferry skin | 93 tasks | DevNote #8, August 20, 2026 |
So the season’s end-game reward ceiling is priced at 152 tasks, while the two named headline rewards sit at 50 and 93. The 152 figure is the one Bellring apologized for; the 50 and 93 figures are what the studio published to show the gap between the headline number and the rewards most players want.
What the August 28, 2026 Update ChangedPermalink to this section
The August 28 maintenance update — the first update since launch delivered behind a maintenance window rather than live — is the pass Bellring wrote in response to persistent difficulty feedback. It adjusts Season Tasks and Contract Tasks by name, and its shape matters: not one task was removed from the season. What fell is what each task asks.
| Condition before | Condition after August 28 |
|---|---|
| High kill counts on monster-slaying tasks | Kill counts reduced |
| Tasks that forced a harder difficulty mode | Difficulty-mode restrictions lowered |
| Tasks requiring you to execute other Gyldhunters | Rewritten to count a defeat, and fewer of them |
| Equipment value conditions (moved with the Auction House) | Equipment rarity conditions (fixed on the item) |
| Shared squad progress unmarked | Objectives with team-wide progression now say so on the card |
The execute-to-defeat change is the one most players noticed: an execution depends on whether the target’s squad picks them up, which made it the condition least under your own control.
What the September 15, 2026 Update ChangedPermalink to this section
The September 15 update is the fifth balance pass since launch, and its Season Tasks section names four tasks and quotes their new wording:
| Task | New completion requirement |
|---|---|
| [Soul Hunt] | “Complete 1 Soul Harvest while staying alive.” — one ritual, one survival condition, on the task the season is named after |
| [All or Nothing] | “Defeat 1 Gyldhunter.” — the August 28 execute-to-defeat change applied to a single named task, with the count down to one |
| [Battle-Tested] | The “complete all objectives within a single session, or all progress will be reset” restriction is removed (objectives unchanged) |
| [Preserving the Truth] | Same restriction removed |
| [Polishing the Story] | Fixed: it displayed requirements that did not match what it actually checked |
| [Show Your Edge] | Fixed: completion was being calculated incorrectly |
Two of those six lines are bug fixes rather than difficulty tuning. If [Polishing the Story] or [Show Your Edge] refused to tick while you did exactly what it asked, the task was wrong, not your reading of it. The same update also fixed a case where in-match tasks failed to count on the Fate Chart, and the September 3 update before it fixed two tasks that were quietly uncompletable — the Moonprayer investigation-site icon failing to appear on the minimap, and [All or Nothing] failing under specific circumstances.
One quality-of-life change lands on the same loop: stackable items in Pip’s Pouch now stack instead of taking a fresh inventory slot each time you pick the same thing up, which matters because pouch space is what a task run spends.
Contract Tasks: The Other Grind That Was EasedPermalink to this section
Contract Tasks are the repeatable jobs tied to the daily and weekly loop, and they were eased in the same August 28 pass:
- Most completion counts were reduced.
- Tasks requiring you to search specific containers were removed entirely.
- Tactical-item tasks now accept any tactical item rather than the one named.
- The individual Daily Task reward rose from 30 Contract Sigils to 40 — a 33% raise on the one thing you do every day.
That last line is the single biggest economy change in the pass. Contract Sigils feed the camp vendors, so a higher daily floor raises income for every player who logs in, whether or not they are chasing Season Tasks. See Camp Upgrades for where those currencies go.
Where Do You Find Season Tasks In-Game?Permalink to this section
Season Tasks sit alongside the Fate Chart in the seasonal menu, and the objectives you are currently tracking surface during matches. Progress is per-account and per-season. The practical entry point for the storyline half is Windrest, the camp you return to between runs — the Phase I roadmap line reads “a mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.”
Two caveats that guides get wrong: the day Season Tasks opened has never been published (the August 12 update is the one the August 7 notice dated, and it never used the phrase), and Phase II’s “Season Tasks fully unlocked” window is given as September with no day — a month, not a date.
How Long Does Season 1 Last?Permalink to this section
Unknown, and that matters for how you pace tasks. Bellring has never published a Season 1 end date, the roadmap has carried none at any point, and DevNote #8 published a seasonal-reset framework without dating it. The launch press release describes seasons arriving roughly every three months, which is where community estimates come from — but treating an estimate as a deadline is exactly how the 152-task number turned into panic in the first place.
The counterweight is that the easing has not stopped: Bellring called the grind “reduced” on September 3 and then eased four more tasks twelve days later. If your plan depends on a Season 1 end date, the honest answer today is that only Bellring can publish one.
Frequently Asked QuestionsPermalink to this section
How many Season Tasks are in Mistfall Hunter? Bellring’s own figure is 152 tasks to unlock all end-game rewards. Within that total, 50 core tasks unlock Pip’s Rare Pouch and 93 tasks unlock the Legendary Nether Ferry skin.
Are Season Tasks live? Yes. The August 12, 2026 client update is the one the August 7 notice dated to open them, and the August 28, 2026 maintenance update then adjusted Season Tasks by name — a patch does not reduce the requirements of a feature that has not shipped. The exact day they opened has never been published.
Did the August 28 update reduce the number of Season Tasks? No. Not one task was removed from the count — the 152 figure is unchanged. The pass reduced what each task asks: lower kill counts, lower difficulty-mode restrictions, “execute” conditions changed to “defeat”, and equipment-value conditions replaced by rarity ones.
What did the September 15 update change about Season Tasks? It recut four named tasks: [Soul Hunt] now completes on “Complete 1 Soul Harvest while staying alive”, [All or Nothing] on “Defeat 1 Gyldhunter”, and the single-session reset restriction was removed from [Battle-Tested] and [Preserving the Truth]. Two more tasks — [Polishing the Story] and [Show Your Edge] — were fixed for displaying or calculating completion incorrectly.
Are Season Tasks the same as the Fate Chart? No. The Fate Chart has been in the client since launch and carries the season’s story progression; Season Tasks are the seasonal task board that rewards Pip’s Rare Pouch and the Nether Ferry skin. Guides that merge them end up describing a live system as unreleased.
What is the difference between Season Tasks and Contract Tasks? Season Tasks are the season-long progression track rewarding the season’s headline items. Contract Tasks are the repeatable daily and weekly jobs tied to the camp economy. Both were eased in the August 28, 2026 update — and the Daily Contract Task reward rose from 30 Contract Sigils to 40.
When does Season 1 end? No end date has been published. The launch press release describes seasons arriving roughly every three months and DevNote #8 published a seasonal-reset framework without dating it, so any specific Season 1 end date you see is an estimate rather than an announcement.
SourcesPermalink to this section
- DevNote #8 — August 20, 2026 (Steam news) — the source for the 152-task total, the 50-task Pip’s Rare Pouch, the 93-task Nether Ferry skin, and the apology plus design commitments
- August 28 Server Maintenance Update — published August 27, 2026 (Steam news) — the Season and Contract Task easing pass
- September 3 Live Update (Steam news) — task fixes, including the Moonprayer minimap icon
- September 15 Live Update (Steam news) — the four recut tasks and the two completion-calculation fixes
- Roadmap and Launch Rewards: Wave 3 — August 5, 2026 (Steam news) — the Phase I and Phase II task wording
- Steam news hub — Mistfall Hunter (app 3282300)
Related GuidesPermalink to this section
- Season 1 Soul Hunt — the season this board belongs to
- Season 2 — what happens when the season rolls over, and what is still undated
- Soul Harvest — the ritual the [Soul Hunt] task now asks you to survive
- Mistfall Hunter Patch Notes — every shipped update with sources
- Mistfall Hunter Updates — the announced timeline
- Camp Upgrades — where Contract Sigils and seasonal currencies are spent
- Pip’s Provision — the Pip’s Pouch line tied to the 50-task reward
- Soul Coins — the cosmetic currency tied to seasonal rewards
- Mistfall Hunter Roadmap — what Phase II and Phase III still hold