Mistfall Hunter Steam Charts & Player Count
Last updated: September 20, 2026
Mistfall Hunter peaked at 44,472 concurrent Steam players on August 2, 2026; as of September 20, 2026 it draws about 2,900 concurrent players — 2,916 on Steam Charts with a 3,602 24-hour peak, and Valve’s own API returning 2,907 at the same check. Steam Charts’ last-30-day window averages 7,530 players, down 61.18% on the previous 30 days, the steepest monthly drop since launch. The curve is the standard post-launch decay for an extraction title, softened by Season 1 content drops such as Soul Harvest, Brandrgarde Solo Mode (Sept 3), and the recurring weekend Combat Supplies, while crossplay (PC/PS5/Xbox) keeps the real active pool well above Steam-only numbers. Live numbers change daily — check the trackers below for the latest.
[!note] Crossplay Count Impact: Steam Charts statistics only display active PC players on Steam. Total active population across PS5, Xbox, and PC crossplay matchmaking in the Gyldenmist is significantly higher — and Bellring reported 1.5 million Gyldhunters across platforms on August 20, 2026.
[!tip] Peak Queue Times: Matchmaking queues are fastest during weekend and US-evening peaks. Through September the daily high has stepped down week by week — from a 5,830 24-hour peak on September 11 to 3,602 on September 20 — with off-peak lows near 2,400. Since September 9 a server-side dynamic player cap also lets every mode start with fewer players. Check our System Requirements for optimal PC performance during peak raids.

How Many People Play Mistfall Hunter?Permalink to this section
As of September 20, 2026, Mistfall Hunter draws about 2,900 concurrent Steam players: Steam Charts logged 2,916 in-game with a 3,602 24-hour peak, Valve’s official API returned 2,907, and a third-party tracker sample on September 17 read 2,439. Steam Charts’ 30-day average sits at 7,530 — 61.18% below the previous 30-day window — against a 30-day peak of 19,584, and the all-time record of 44,472 (set August 2) is untouched. The game launched July 29–30 with a first-weekend surge to ~44K and has since settled into a lower but active daily range across PC, PS5, and Xbox crossplay lobbies.
Current Population SnapshotPermalink to this section
| Metric | Value | Source |
|---|---|---|
| All-time peak (concurrent) | 44,472 (Aug 2, 2026); Steam Charts records 44,356 | SteamDB / Steam Charts |
| Current (Sept 20, 2026) | ~2,900 in-game (2,916) · 24h peak 3,602 | Valve API / Steam Charts |
| Last 30 days | Average 7,530, peak 19,584, −61.18% vs the prior window | Steam Charts |
| Mid-September level | ~3,885 live · 24h peak 5,830 | SteamDB (Sept 12) |
| Platforms | PC, PS5, Xbox (crossplay) | Official |
| Solo queue | Supported (high-risk; Brandrgarde Solo live Sept 3) | In-game |
September 20, 2026: the decline continues into a third month, and the month-over-month number is now the story: Steam Charts’ 30-day average is down 61.18%, the sharpest drop of the post-launch curve. Content cadence is the counterweight — Soul Harvest went live August 14, the August 28, September 3, and September 15 patches eased Season Tasks, added Brandrgarde Solo Mode, and fixed the long-hitch storage bottleneck, and since September 11 the weekend Combat Supplies mail gives a reason to log in three nights a week. Full timeline and cross-tracker reconciliation on our player count page.
September 12, 2026: six weeks after launch the decay slope was shallower: ~3,885 concurrent at check against a 24-hour high of 5,830, versus the early-August plateau around 36K. That snapshot is the reference point for how much the September 15 patch week moved.
August 10, 2026: two weeks after launch the Steam population held a healthy plateau — SteamDB logged about 36,686 concurrent players live and the 44,472 all-time peak (August 2) remains unbroken, while Raijin.gg showed 35,871 in-game. That early-August plateau is now the reference point for how steep the autumn decay has been.
Live numbers: SteamDB and Steam Charts publish real-time concurrent counts. Our player count page tracks the full timeline with reconciliation across trackers.
Population Trends Since LaunchPermalink to this section
| Phase | Timeline | Player Count |
|---|---|---|
| Open Beta | June 2026 | ~Beta peak, smaller |
| Launch (July 29–30, 2026) | Week 1 | Peak ~37k–44k |
| Post-launch stabilization | Early Aug 2026 | Plateau ~35k–37k |
| Post-launch decay | Mid-to-late Aug 2026 | ~14k–19k daily range (24h peak 18,704 on Aug 24) |
| Early September 2026 | ~3.9k–5.8k daily range (24h peak 5,830 around Sept 11) | |
| Late September 2026 | ~2.4k–3.6k range (24h peak 3,602 on Sept 20; 30-day average 7,530, −61.18% on the prior window) |
Launch-week spikes followed by a plateau is the normal curve for extraction games — the question is the plateau level. Mistfall Hunter’s first-week retention is strong for the genre, and Season 1: Soul Hunt (August) is designed to drive returning players.
How It Compares to Similar GamesPermalink to this section
| Game | Genre | Launch Peak | Notes |
|---|---|---|---|
| Mistfall Hunter | Extraction ARPG | ~37–44k | Crossplay inflates real pool |
| ARC Raiders | Extraction shooter | ~TBD | Direct competitor, launching soon |
| Helldivers 2 | Co-op shooter | 458k | Different genre, for scale |
| Escape from Tarkov | Extraction | 200k+ | Genre king |
| Dark and Darker | Extraction RPG | ~100k | Closest structural comparison |
Mistfall Hunter is smaller than the genre giants but healthy for a new IP without a huge marketing budget — and the 10% launch discount plus Twitch Drops boosted week-one numbers.
Why the Player Count MattersPermalink to this section
- Queue health: healthy population means fast matchmaking and full regions.
- PvP intensity: more players = more emergent PvP combat in extraction runs.
- Economy: auction house depth depends on active sellers trading items like Soul Coins.
- Longevity signal: a stable plateau suggests the live-service roadmap (Season 1) will be funded.
FAQPermalink to this section
How many people play Mistfall Hunter? About 2,900 concurrent players were in-game at the September 20, 2026 check (Steam Charts: 2,916 with a 3,602 24-hour peak; Valve’s official API: 2,907), down from the 44,472 launch-weekend record set August 2. Live numbers are on Steam Charts and SteamDB.
Is Mistfall Hunter’s population growing or falling? Falling, and the pace steepened in September: Steam Charts’ 30-day average is 7,530, down 61.18% on the previous 30-day window. Week-one peaks are always the ceiling in the extraction genre, so the question is where the floor settles. Season 1 content (Soul Harvest, Brandrgarde Solo Mode, the September 15 patch, recurring weekend Combat Supplies) and the September 24 – October 8 Steam sale are the near-term tests.
Why did the numbers drop after September 15? The September 15 update was a fix-heavy compatibility pass rather than new content — all six classes were named but almost every line was a bug fix, and the biggest change was an infrastructure fix (AWS EFS to EBS storage) that stops rare hitches rather than adding anything to do. It arrived alongside a month-over-month decline that had been running since mid-August, and it did not reverse the slope in the first week.
How does Mistfall Hunter compare to ARC Raiders? Both are extraction games targeting the same audience. Mistfall Hunter launched first (July 29–30, 2026) with crossplay and a 10% launch discount; ARC Raiders is still approaching release.
Do Steam charts include console players? No — Steam charts only count PC (Steam) players. Mistfall Hunter is crossplay with PS5 and Xbox, so the true active pool is larger than Steam-only numbers.
Related GuidesPermalink to this section
- Player Count — full timeline and tracker reconciliation
- Weekend Rewards — the recurring Friday–Sunday Combat Supplies mail
- Is Mistfall Hunter Free? — pricing model
- Mistfall Hunter Review — worth playing?
- Matchmaking — how lobbies populate
- Redeem Codes — free reward codes list